Sunday, April 3, 2011

Project : Chibi Wars Game Engine pt.2 of ??? (midpoint algorithm)

So I found this awesome algorithm which already exists called "midpoint algorithm". I tried to understand it before using it in my program. Understanding failed, but as a true NYP student, I managed to use the algorithm without understanding it!

So here're the results

0 Pixel radius circle
1 Pixel


2 Pixel

3 Pixel

4 Pixel

5 Pixel























The more observant may have noticed one thing:


Re-using the formula with a while loop,
decreasing the radius by 1 each time
That's right, there are some pixels that are left alone, the poor things ;_;. The way I see it, there are 2 solutions. One, to change the formula somehow such that these pixels are not left out in their respective circles, or two, to ignore the pixels being left out and to write an easier algorithm that works with this to fill in the circles. I'm more inclined towards the former, but I may not have the brain capacity.

Wednesday, March 30, 2011

Project : Chibi Wars Game Engine pt.1 of ???

And thus programming starts. I've decided to go for a game-engine approach, so I can have emphasis on re-usability.


Some variables that can be easily changed, note to self:
odd numbers for limits are extremely buggy.
Selection of individual squares pretty much complete,
though I suspect the action listener is what's buggy.

20 x 20 grid, proof of re-usability concept.

5 x 5 grid, with square sizes being 100px by 100px
as opposed to 50px by 50px. Square selection is buggy...

So yea, this post is to show you guys that I'm not dead yet.

Wednesday, March 23, 2011

Project : Chibi Wars Art

So much for concept art, I couldn't finish it today. щ(゚Д゚щ)

Character design is done though!

 Done using traditional olde pencil ala paper

COMMENTS ARE WELCOME! COMMENT ON POST OR AT C-BOX!!! I NEED INPUT ;_;

Tuesday, March 22, 2011

Project : Chibi Wars Concept art tomorrow!

Hey all, if anyone's even reading this blog. Concept art will be posted tomorrow, so keep track!

Sunday, March 20, 2011

Project : Chibi Wars algorithms

So XJ asked me what do I mean by algorithms, well, here's an explanation that's hopefully good enough.

Movement Algorithm
So imagine moving a character across the grid. he starts at grid (8,8) as shown:



the moves he can make if his speed is 1 is labeled 1, the moves he can make if his speed is 7 is from 1-7, and the moves he can make if is speed is 3 is from 1-3.

basically, if a character has a speed of 1, he can move from (8,8) to (7,7) , (7,8) (7,9) , (8,7) , (8,9) , (9,7) , (9,8) or (9,9) if you can understand what I'm getting at, you are probably fit for the job.


Battle Algorithm
Another type of algorithm I need are battle algorithms.

Here's a battle algorithm I modified from the one in sengoku rance:

HP modifier: (HP-500)/2+500
Atk modifier: (((base atk+ boost atk)*20)-((enemy base def+enemy boost def)*16))/100
Technique modifier: depends on skill

a character with 1000 hp with 7 atk and using a normal technique (x1 dmg) attacks a guy with 7 def with no boost will deal

dmg = ((1000-500)/2+500)*((((7+0)*20)-((7+0)*16))/100)*1
=750*0.28*1
=210 dmg

Project: Chibi Wars: Need Help!

So the main idea of the game is done, I have 4 pages of stuff that pretty much describes the game play and characters. Intending to release a prototype by mid April.

Of course I alone can't program a game fast enough to release a prototype by the end of this holidays, so I'll need help. For most help I need, no prior programming knowledge required, possibly need to meet up maybe once a week.

Jobs available rank from most to least importance (no pay, just for interest purposes):
-Algorithm Developer
-Character Balancing Developer
-Coding Consultant
-Game testers(for later dates)
-Plot and Design Developer


Job requirements:

  1. Algorithm Developer
    • A math and E-math Proficiency, Given a scenario, work out an algorithm with variables, loads of algebra work involved.
    • Must understand basic concepts of character balancing
  2. Character Balancing Developer
    • Must be very familiar with Tactical RPGs
    • Understand gaming concepts such as buffing, nerfing
    • E-math Proficiency.
  3. Coding Consultant
    • Coding ability must be better than mine. 'nuff said.
  4. Game Tester
    • Again, must be familiar with Tactical RPGs to compare against.
  5. Plot and Design Developer
    • Creativity. What would make this game different from all others out there? ie. fftactics, disgaea, etc etc.


Any interested parties, please contact me!

Project : Chibi Wars

With this blog, I will be announcing the start of development for Project Chibi Wars!

Concept: Multiplayer Tactical Board Game

For now, character design will be Chibi characters as those are the only things I can draw really really fast.