Wednesday, March 30, 2011

Project : Chibi Wars Game Engine pt.1 of ???

And thus programming starts. I've decided to go for a game-engine approach, so I can have emphasis on re-usability.


Some variables that can be easily changed, note to self:
odd numbers for limits are extremely buggy.
Selection of individual squares pretty much complete,
though I suspect the action listener is what's buggy.

20 x 20 grid, proof of re-usability concept.

5 x 5 grid, with square sizes being 100px by 100px
as opposed to 50px by 50px. Square selection is buggy...

So yea, this post is to show you guys that I'm not dead yet.

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